Tag: iOS

All about levels …

All about levels …

As we have now the gameplay basics ready it is about creating content and linking levels.

tatatataaa ! SINGLETON was introduced …

To save some states between the level a “gamemanager” singleton was introduced that

keeps track of the highscore and some other information.

And also 3 levels have been created with different kind of blocks.

There are now prefab (template) blocks in different colours. Ok this is obvious 🙂

Also there are blocks that can be hit only once, and blocks that can be hit up to 3 times until

they break. The condition of the block (1-hit, 2 hit, …) is indicated by special sprites out of

a sprite sheet showing fractured blocks.

And also an “unbreakable” block is also available now …

So progress is made, you can test it by yourself here!

Stay tuned for the next update!

UI Menu System

UI Menu System

Today the first prototype of the UI Menu System was implemented.

There is now a Start Screen as well as the Main Menu and you “you lost” screen. Yes it is still very  basic and more than boring … but enough to show the menu working 🙂










And of course the playable version can be found here: