Today I got the development chain set up to build the game now for mobile devices. First I started with android. Had some glitches, however after getting the Android SDK right it worked fine.
Next step was an iOS Build. This was quite tricky since I was unable to let Unreal build the key for accessing my Mac … after some time of researching I got it fixed and you can now admire the game on iOS !
I already forgot to mention, I already took my first steps with Unreal UI Widgets, you can see it in the video in action, since the FPS Counter was build on that 😉
Added some texture to the block and also a swooping sound effect.
It is also the first step to mobile devices, since a very basic UI was added …
so watch yourself 😉
The development of Free Fallin’ has been completed.
Currently it is up to Apple to approve the game and as soon as this happend
the game will be available at the App store !
After the game was release now in the
Google Play Store,
The game was today approved by Apple and is now also available in the Apple App Store.
The next challenge will be to reach out for users …
Google AdWords we are coming 😉
As we have now the gameplay basics ready it is about creating content and linking levels.
tatatataaa ! SINGLETON was introduced …
To save some states between the level a “gamemanager” singleton was introduced that
keeps track of the highscore and some other information.
And also 3 levels have been created with different kind of blocks.
There are now prefab (template) blocks in different colours. Ok this is obvious 🙂
Also there are blocks that can be hit only once, and blocks that can be hit up to 3 times until
they break. The condition of the block (1-hit, 2 hit, …) is indicated by special sprites out of
a sprite sheet showing fractured blocks.
And also an “unbreakable” block is also available now …
So progress is made, you can test it by yourself
Stay tuned for the next update!
Today the first prototype of the UI Menu System was implemented.
There is now a Start Screen as well as the Main Menu and you “you lost” screen. Yes it is still very basic and more than boring … but enough to show the menu working 🙂
And of course the playable version can be found here:
Decision made, the first project will be using Unity3D and target will be iOS. Not sure yet if we’ll support iPhone only or also iPad …