The first time we can position the blocks on the playground. However, it is not yet possible to rotate the blocks but the movement of the blocks is depending on the camera angle.
Today I got the development chain set up to build the game now for mobile devices. First I started with android. Had some glitches, however after getting the Android SDK right it worked fine.
Next step was an iOS Build. This was quite tricky since I was unable to let Unreal build the key for accessing my Mac … after some time of researching I got it fixed and you can now admire the game on iOS !
I already forgot to mention, I already took my first steps with Unreal UI Widgets, you can see it in the video in action, since the FPS Counter was build on that 😉
Epic’s Unreal Engine is literally amazing.