Bitout is the next project!
First object created, and animation is working. I had some issues first with the object was
rotating only in local space … however now fixed it and it is perfectly rotation in world coordinates.
Unity has very handy parameter to the Rotate function … Space, one just need to know 🙂
public void Rotate(Vector3 eulers, Space relativeTo = Space.Self);
The development of Free Fallin’ has been completed.
Currently it is up to Apple to approve the game and as soon as this happend
the game will be available at the App store !
Today we reached 200+ Downloads, about 50 in the Apple Store
and about 170 in the Google Play Store.
Its a day to celebrate 🙂
After the game was release now in the Google Play Store,
The game was today approved by Apple and is now also available in the Apple App Store.
The next challenge will be to reach out for users …
Google AdWords we are coming 😉
After Bitanoid got released (alpha) in the Google Play Store yesterday, it was about time to think about
how to get some money back from the game.
Today I walked my first steps in the Google Play Store …
et voilà … today the “private alpha testing” has startet!
Decision made, the first project will be using Unity3D and target will be iOS. Not sure yet if we’ll support iPhone only or also iPad …