Hitting iOS

Today I got the development chain set up to build the game now for mobile devices. First I started with android. Had some glitches, however after getting the Android SDK right it worked fine.
Next step was an iOS Build. This was quite tricky since I was unable to let Unreal build the key for accessing my Mac … after some time of researching I got it fixed and you can now admire the game on iOS !

I already forgot to mention, I already took my first steps with Unreal UI Widgets, you can see it in the video in action, since the FPS Counter was build on that πŸ˜‰

stay tuned …

Bitout is the next project!

First object created, and animation is working. I had some issues first with the object was
rotating only in local space … however now fixed it and it is perfectly rotation in world coordinates.

Unity has very handy parameter to the Rotate function … Space, one just need to know πŸ™‚

public void Rotate(Vector3 eulers, Space relativeTo = Space.Self);