stay tuned …

Bitout is the next project!

First object created, and animation is working. I had some issues first with the object was
rotating only in local space … however now fixed it and it is perfectly rotation in world coordinates.

Unity has very handy parameter to the Rotate function … Space, one just need to know 🙂

public void Rotate(Vector3 eulers, Space relativeTo = Space.Self);

 

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