I was always a big fan of the 80s game Blockout. I first played the game on a Intel 286 PC without HDD in elementary school. Other games at that time have been Lemmings and Prince of Persia 🙂 I always wondered why the game have never been remastered on a big scale like Tetris …
Since I have now some base know-how about game development … why not redo this game ? 😉
Here my first thoughts about it … why not change the viewport ?
Out of curiosity I started to make my first steps by creating my first game. I didn’t have much experience with making games then, but I loved playing them. So I started first with OpenGL and C++ to make my first steps into the world of game development. However it seems I was not going near to a game because I was just lost in the dept of game engine design 🙂 After a wile I thought about using an existing game engine. However I was not convinced since I wanted to learn everything from scratch … I installed the Unreal Engine (beast) and I was overwhelmed by the wast amount of features and possibility the engine provides. So where to start there ? I got on Udemy.com to find a good course to start … Then by accident I found a very good course by Ben Tristem teaching the Unity 3D Engine … and I liked it very much … so I started to learn Unity 3D instead of Unreal Engine.
After some time of watching Ben Tristem’s online course and fiddling around with Unity 3D my first game was ready. I released it on the Apple App Store and the Google Play Store. I was so proud 😉
Out of curiosity and love to games I founded my own development studio Bitmutation e.U. But also the law in Austria, where I live, somehow requires you to create your own kind of legal entity … mostly because of taxes